Defining Video Game Scope With Documentation
David Wesst
Every project needs an end, and that includes video games. But how do you decide what "done" means for your prototype, your vertical slice, or even your whole game? I might not know much about game development—but I have a lot of experience defining software scope. For my most recent iteration, I spent time out of the code editor and in a Markdown editor. I even used spreadsheets! *gasp* 😜